


EXP is more important than money before level 15.Īre you spending money on decorating your home/island? Early on, you should ONLY be spending money for quests. I didn't buy more since limits are removed at level 15. You should buy at least 1 or 2 upgrades for 20 water and faster refills.
#Castaway paradise reddit android
Overall, the sweet animations and island survival theme in this Android title are delightful, but don’t quite make up for the flaws in game play and balancing.Farming for money in lower levels is harder because of the limits of your watering can. Extra clicking, as one often does when a game glitches, continues spending all the food. I often had to extra click around the island when my first touch didn’t take, but when one clicks to buy more energy, the food is debited but no confirmation appears and the purchase screen doesn’t go away. A quick Google of the game’s name shows many player complaints about the previous bugs in the Android game. When I traded in amulets for totems, I paid in for 5 totems, and was credited with one. The game often froze in while in redecorating mode. When I broke down and connected to Facebook to look for friends playing, the connection didn’t work. I also encountered very many, very trivial bugs playing Robinson. (And it’ll cost premium currency, too, of course.) Unfortunately, players will look in vain for the improve button, it’s furnish and ornament that’ll finish this mission. One quest “Let’s Have More Space” asks the player to improve his hut, and tells the player in so many words to click on the hut and select improve. Some of the descriptions are quite awkward, and the help text is rarely helpful. The survival storyline is engaging, but game’s text could be improved. (The storyline and game art is solid, and I would have happily paid, say, $4.99 to play an island survival sim without getting hit up for totems every few minutes.) Players can, of course, pay totems, the game’s premium currency, to get around this. For example, players need to complete a workshop to get an axe, but completing the workshop requires boards, which are gained by cutting down trees… with an axe. In Robinson, though, players quickly a hit a point at which no further progress is possible. Players should feel like they’re skipping some tedium, or that they’re splurging on an upgrade, or that they’re getting a deal on a limited-time offer. Good freemium games offer ways to speed up one’s progress with premium currency, without actually stopping all progress and gameplay without it. The jungle illustrations, with dark green palm fronds, pink orchids, and blue and yellow bird-of-paradise flowers, was just great and kept me playing even after I realized that any further progression would require “optional” purchases. I liked putting baby chicks around my hut, putting monkeys under a coconut tree, and building totem poles by huts. The art in this Android game is really what kept me playing. The exciting storylines of building a shelter and surviving alone in the elements simply don’t mesh with forced daily visits to friends’ islands. With that in mind, it’s particularly awkward to make a castaway survival story into a social game. Players expect waiting, watering and wilting with crops, so it lends itself well to appointment-style gaming. The player is a castaway on a deserted, tropical island, and must clear land, build tiki huts, plant pineapples.Īppealing storyline missions refer to a treasure map, a ruined temple and all kinds of tropical adventures, but without premium currency and friend spamming, these cannot be accessed.Ī recent talk by Kixeye at the Flash Gaming Summit discussed how FarmVille successfully used player’s expectations of farming and gardening for a waiting-and-harvesting game mechanic. Robinson by Pixonic, is an adorable island sim for Android, promising escapist casual play and delivering forced friends and forced paid upgrades.
